Lan Network Chat Software 11
As we listed the best popular open-source free LAN messenger and chat alternatives, we listed only the most usable ones as our collection has 30+ projects, but either incomplete or abandoned projects.
lan network chat software 11
Softros LAN Messenger is an easy-to-use LAN messaging application for safe, secureand effective intra-office communication. It does not require a server to run andis very easy to install. Softros LAN IM comes with a variety of handy features such as PC-to-PC messaging,group LAN chat rooms, broadcast messaging to quickly notify selected individualsor groups about an event, and also drag-and-drop file transfer to exchange files and folders betweenstaff members. All messages and files exchanged by the users are securely encrypted and never go outside your localcompany network, which guarantees that no unauthorized person will ever read your private correspondence or accessyour sensitive data.
LAN Messenger is a free and open source cross-platform instant messaging application for communication over a local network. It does not require a server. A number of useful features including event notifications, file transfer and message logging are provided.
I have set up a rocket.chat service on my machine, but after some days using it, I really like this web-based chat service, but it's desktop notify feature does't work. So my teammates can't always response in time.
A thread is a sub-process that runs a set of commands individually of any other thread. So, every time a user connects to the server, a separate thread is created for that user, and communication from the server to the client takes place along individual threads based on socket objects created for the sake of the identity of each client. We will require two scripts to establish this chat room. One to keep the serving running, and another that every client should run in order to connect to the server.
The server-side script will attempt to establish a socket and bind it to an IP address and port specified by the user (windows users might have to make an exception for the specified port number in their firewall settings, or can rather use a port that is already open). The script will then stay open and receive connection requests and will append respective socket objects to a list to keep track of active connections. Every time a user connects, a separate thread will be created for that user. In each thread, the server awaits a message and sends that message to other users currently on the chat. If the server encounters an error while trying to receive a message from a particular thread, it will exit that thread.
As I recall there was something like netsend on windows that allowed simple messages to be sent over the local network. I especially like this because one doesn't need to install extra client soft (hello skype).
Empathy supports this, but you need to activate it. It is called people nearby and is a special kind of account which does not require a server. Other than that, it's the same protocol as Facebook and Google uses. Everyone who has activated that will be visible to everyone else on the same network that has also activated it.
You can use BeeBeep, BeeBEEP is a secure network chat. You can talk and send files with all your friends inside a local area network such of an office, home or internet cafe without a server.Download it from here:BeeBeep
I made a project for this. A Node.js server that has basic chat functionality like /msg. You just run the server and connect with netcat.However, it's terrible in it's current form. I might rewrite it in the near future. You will only have to watch the repo and git pull when it's updated.
Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called channels, but also allows one-on-one communication via private messages as well as chat and data transfer, including file sharing.
IRC was created by Jarkko Oikarinen in August 1988 to replace a program called MUT (MultiUser Talk) on a BBS called OuluBox at the University of Oulu in Finland, where he was working at the Department of Information Processing Science. Jarkko intended to extend the BBS software he administered, to allow news in the Usenet style, real time discussions and similar BBS features. The first part he implemented was the chat part, which he did with borrowed parts written by his friends Jyrki Kuoppala and Jukka Pihl. The first IRC network was running on a single server named tolsun.oulu.fi. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.
Jyrki Kuoppala pushed Oikarinen to ask Oulu University to free the IRC code so that it also could be run outside of Oulu, and after they finally got it released, Jyrki Kuoppala immediately installed another server. This was the first "IRC network". Oikarinen got some friends at the Helsinki University and Tampere University to start running IRC servers when his number of users increased and other universities soon followed. At this time Oikarinen realized that the rest of the BBS features probably wouldn't fit in his program.
In August 1990, the first major disagreement took place in the IRC world. The "A-net" (Anarchy net) included a server named eris.berkeley.edu. It was all open, required no passwords and had no limit on the number of connects. As Greg "wumpus" Lindahl explains: "it had a wildcard server line, so people were hooking up servers and nick-colliding everyone". The "Eris Free Network", EFnet, made the eris machine the first to be Q-lined (Q for quarantine) from IRC. In wumpus' words again: "Eris refused to remove that line, so I formed EFnet. It wasn't much of a fight; I got all the hubs to join, and almost everyone else got carried along." A-net was formed with the eris servers, while EFnet was formed with the non-eris servers. History showed most servers and users went with EFnet. Once A-net disbanded, the name EFnet became meaningless, and once again it was the one and only IRC network.
Another fork effort, the first that made a lasting difference, was initiated by "Wildthang" in the United States in October 1992. (It forked off the EFnet ircd version 2.8.10). It was meant to be just a test network to develop bots on but it quickly grew to a network "for friends and their friends". In Europe and Canada a separate new network was being worked on and in December the French servers connected to the Canadian ones, and by the end of the month, the French and Canadian network was connected to the US one, forming the network that later came to be called "The Undernet".
In May 1993, RFC 1459 was published and details a simple protocol for client/server operation, channels, one-to-one and one-to-many conversations. It is notable that a significant number of extensions like CTCP, colors and formats are not included in the protocol specifications, nor is character encoding, which led various implementations of servers and clients to diverge. Software implementation varied significantly from one network to the other, each network implementing their own policies and standards in their own code bases.
During the summer of 1994, the Undernet was itself forked. The new network was called DALnet (named after its founder: dalvenjah), formed for better user service and more user and channel protections. One of the more significant changes in DALnet was use of longer nicknames (the original ircd limit being 9 letters). DALnet ircd modifications were made by Alexei "Lefler" Kosut. DALnet was thus based on the Undernet ircd server, although the DALnet pioneers were EFnet abandoners. According to James Ng, the initial DALnet people were "ops in #StarTrek sick from the constant splits/lags/takeovers/etc".
DALnet quickly offered global WallOps (IRCop messages that can be seen by users who are +w (/mode NickName +w)), longer nicknames, Q:Lined nicknames (nicknames that cannot be used i.e. ChanServ, IRCop, NickServ, etc.), global K:Lines (ban of one person or an entire domain from a server or the entire network), IRCop only communications: GlobOps, +H mode showing that an IRCop is a "helpop" etc. Much of DALnet's new functions were written in early 1995 by Brian "Morpher" Smith and allow users to own nicknames, control channels, send memos, and more.
As of 2016[update], a new standardization effort is under way under a working group called IRCv3, which focuses on more advanced client features like instant notifications, better history support and improved security. As of 2019[update], no major IRC networks have fully adopted the proposed standard.
As of June 2021,[update] there are 481 different IRC networks known to be operating, of which the open source Libera Chat, founded in May 2021, has the most users, with 20,374 channels on 26 servers; between them, the top 100 IRC networks share over 100 thousand channels operating on about one thousand servers.
After its golden era during the 1990s and early 2000s (240,000 users on QuakeNet in 2004), IRC has seen a significant decline, losing around 60% of users between 2003 and 2012, with users moving to newer social media platforms like Facebook or Twitter, but also to open platforms like XMPP which was developed in 1999. Certain networks like Freenode have not followed the overall trend and have more than quadrupled in size during the same period. However, Freenode, which in 2016 had around 90,000 users, has since declined to about 9,300 users.
IRC is an open protocol that uses TCP and, optionally, TLS. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client implementations, such as mIRC, HexChat and irssi, and server implementations, e.g. the original IRCd. Most IRC servers do not require users to register an account but a nickname is required before being connected.